"" Luis Nieves's Blog

Friday, June 13, 2014

VRay testing

After a long time willing to llearn the software, I finally jumped in and got some slick images. I'm really happy with it, I think my MR days are over...

 
 


 

Monday, September 16, 2013

Wally

So here is my Walther P99 9mm Pistol. If you want to have fun modeling something go for this one! Non-mirrored side to side or front to back, it was a hell of fun keeping a nice edge flow




Tuesday, July 23, 2013

BayWood Red Light

I like to think in vehicles as alive beings. Always raw, powerful mechanical, main characters of my one frame stories. This image is a tribute to the San Francisco Bay Area which I happen to miss very often. Full CG shots, environment and vehicle.



Friday, May 17, 2013

Pagani Zonda Cinque

There is not really much of a difference between this one and a spaceship.
Love it!


Monday, June 18, 2012

CG Environment The Avengers

Here is an article about the work Luma Pictures crew made for The Avengers. I got a good contribution to the CG environment creation in those shots.
Salud!
http://lumapictures.com/buzz/luma-reunites-with-familiar-faces-on-marvel-pictures-the-avengers

Thursday, February 16, 2012

Modeling work Underworld Awakening

These are a couple of cars I made with Luma Pictures for the show Underworld Awakening. Modeled in Maya rendered with Arnold. Special tks to Pavel Pranevsky for showing me this incredible rendering engine.








Some environment Modeling and texturing here, (Floor):



Lighting tests Underworld Awakening

A Couple of Lighting tests with a challenging amount of animated flashing lights.



Saturday, July 30, 2011

Hard Surface Brushes

Yes, yes, this is just another Iron Man... Well not really, this is a Zbrush exercise using hard surface brushes. I will paint this piece and Icarus with Mari. I'll post both soon when finished.



Friday, July 1, 2011

Creature Design

I made the sketch of this character a while ago inspired by the story of Icarus. It is still work in progress, but the spine and ribs-cage are looking good already !  I'm going to paint it with Mari which I've been learning lately.





Tuesday, June 28, 2011

GT40 Driver lighting and shading tests

A little bit of shading improvement in this guy posted here and there in the past.

Monday, June 27, 2011

Someone with a driver license?

All right, so what could it be a bad ass car like the GT40, without a bad as driver of the same quality? I took the chance... Check out this awesome race driver that gave me a Zbrush central top row  =)

zbrush central.com Top row











Back on track with Human Figure

I'm back on track with character design, refreshing Human Figure shapes and principles. I'm back on the drawing table but also sculpting hands and faces and making blend-shapes. I bet everybody recognizes the way I posed the hands =)
With the sketches, I took the next to the last one and elaborate till I got a cool Cyborg girl. Lots of fun!








Friday, June 24, 2011

Mitsubishi Zero Fighter

If you thought I was done with mechanic studies making the GT40 engine, think twice. Here is the WIP of this kick ass plane from WWII. Lots of fun for a modeler =)





American Icon

If you know me I'm sure you have seen this one. It is my biggest achievement so far, Everybody seem to like this car and this model. I got several publications with it and I won the Academy of Art University Spring show, on the Hard surface modeling category. It is in the Autodesk Maya 2012 installer as well. Everything you want to know about it is here:

http://lendesign.com/FordGT40/



Publications


Autodesk maya 2012 installer slideshow!



American Vintage

This is one of the most successful, sexy machines ever created! You are in my blog you have to agree, period! Shelby Cobra 427 1964.





The Bug Crew

This is one of my beloved life projects... I got these idea before A bug life from Pixar. Of course after the movie I didn't want anything to do with bugs. I redesigned all the characters in 2005 and found some inspiration at the Academy of art in 2010 to do a remake. I got involved in a collaborative project with a bunch of really talented students. We came out with these shots after a 5 months of work. I think that is somehow remarkable.
Danny Moos, Amrinder jassar (Animation)
Derick Hui, Ketki Gokhale (Rigging)
Luis Nieves (Modeling)

Nitis Ikkyu Wiroonpetch (Storyboard and animatic)






These are my original 2005 Drawings, I hope this is not the last time we get to know about The Bug Crew =)